Master Skeel might also be unlucky and give you useless status effects such as Metal Weakness on a Light monster.He can be weakened by any Denier that utilized CDA as he does have high cooldowns, if he doesn't carry Alpha Waves.Master Skeel is easily countered by Light Attackers.Recommended Relics: Oblation Staff, Cane of the Atlantis, Masher's Staff, Pumpseed's Staff Counters Alpha Waves / Beta Waves (Alpha for AoE Random Negative Effect, 27s, 0 CD) / (Beta for AoE 30 Dark dmg + Random Negative Effect, 31s, 2 CD).Omega Waves (AoE 40 Dark dmg + 2 Random Negative Effects, 36s, 4 CD).Nullify Control (Possession + Daze + Blind, 35s, 4 CD).Overcome (45 Special dmg + Stun, 29s, 2 CD).Massive cooldowns on most of his best moves.Can deny a little with single Possession and Stun.Can boost his allies with random positive effects.Can inflict a lot of random negative status effects.All-around, this beeg brain monster is one mediocre denier that can be used by beginners until they get Mythics. He has a stupidly bad trait, his stats are disgusting, Random effects can't be relied on, and his cooldowns will make you want to gouge your eyes out. He has a bit of denial, his Relic slots are neat, and his stamina costs are low. ![]() He's stupidly annoying when given the chance, as he can heave loads of random effects to his enemies, as well as boosting his allies. Master Skeel's a pretty okayish curser from 2016.
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